
Once the world becomes a challenge rather than a meat grinder, Cube World opens up into an absolutely lovely open-world adventure. Dying may be consequence-free, but can get repetitious when even the raccoons can destroy you. At that point it’s time to start going for some very long walks instead of hanging around the outskirts of town, scavenging supplies and regenerating after endless deaths. Fortunately, once you’ve gone up a few levels, the friendly wanderers become nice to find when available rather than absolutely necessary for survival. Most monsters will be tagged in red at the game’s start, meaning that they’re far too tough for a level 1 hero, and while there are random wandering bands of friendly AI adventurers walking about it can get old pulling aggro and then running for help. Survival is tricky at first, and in its current state Cube World is one of those games that starts out very hard before settling in to a more easygoing difficulty curve.

You can go to the dungeon or not, it’s completely your choice, but there’s some nice goodies in there if you can survive. The map has a town marked on it, and some of the townsfolk will point out the dungeons, but no pressure. There’s you, terrain, monsters, and a map, and it’s up to you to survive the monsters while using the map to explore the terrain. Once the world is generated, it’s time to go on an adventure.Ĭube World is mostly unstructured, but the point is to go exploring rather than to be guided through a narrative. Hills, mountains, forests, villages, deserts, and all the other biomes, the landscape they cover, and the dungeons scattered throughout are generated based on the seed, and sharing it with a friend will give them the exact same world.

From the moment you’re dropped into the middle of the world you can go anywhere, and the numeric seed you entered at the game’s start governs every part of the world’s creation.
#Cube world alpha series#
There’s no story in Cube World, just a series of missions to pursue or ignore as you see fit, set in a giant open land that extends forever. It is, however, a pointless romp, but that’s not really a problem.

It’s still early days and there are many updates ahead, but the Cube World‘s core is already a fun romp through a colorful, blocky fantasy world. After a launch hindered by DDOS attacks things finally settled down, and with a bit of luck it should be smooth sailing from here. Cube World had been in development for a long while now, but the alpha was finally released in early July.
