

- Vector td 2 game how to#
- Vector td 2 game upgrade#
- Vector td 2 game code#
- Vector td 2 game simulator#
You don’t need any prior understanding of either PyGame or game development but you do need a desire to want to learn it! Graphical Assets If you’re comfortable with simple cartesian coordinate systems and adding and subtracting numbers, you’ll do fine.Īnd that’s pretty much it.

Mostly it’s arithmetic, but we will veer into the topic of Vector mathematics - but the only the basics. It’s not an iron clad rule that you know this, but it’ll make the course more approachable. I’ll briefly cover what I think you should know before you begin. And that, I think, is a salient point I want to repeat: drawing stuff to the screen is a little while away, as I think it’s critical that we lay a good foundation before proceeding. I’ve made a special effort to ensure that I introduce things at the rate I’d expect you to add them to the game, and not necessarily in the order you’d write them in yourself, if you were to sit down and write your first-ever game. This is the course plan and how we’ll proceed from here on. Sprite Animation, Kinematics, and Vector Mathematics
Vector td 2 game how to#
Sprites, Sprite handling and how to interact with them. State Machines: How do they work, and what do they do?īuilding a template for our game (that you can re-use for other projects, too) The Game Loop Controller and Initializing PyGame Course PlanĬreating a simple Python package to host our game

Vector td 2 game code#
So, before we start writing code in earnest, let’s take a look at the course plan, and thus what you’ll learn. Tower placement, timing of upgrades and just weathering the waves of enemies all at least appear to offer depth, but even after sinking more hours into this title than I've spent on the whole of each other Mini combined, a flawless run is not in the cards for me.Important stuff: how does the turret know when to fire at an enemy that is in its crosshairs? What about when the bullet strikes an enemy?Īre you ready? Let’s code! Introduction & Course Plan Even the option to change how the towers attack (focusing on the nearest enemies, the weakest or the most powerful) doesn't really appear to help, and this is a very quick game - especially if you turn on the option to auto-advance waves of enemies.

Either that or things are seriously unbalanced. You will end up letting some past even on the easiest difficulty levels this is more about, well, survival, really. That last one is doubly important because near as I can tell, VectorTD is not about a flawless suppression of the whopping 50 waves of enemies. Certain enemy waves will drop a bonus point that can be used to boost attack power, range, money earned or boost your available stockpile of lives. well, they were supposed to slow down enemies, but I couldn't really get that work. Green towers attack enemies (and more powerful tiers can bounce those attacks to hit nearby enemies), red ones fire projectiles that can hone in on enemies, purple towers will drain energy and then send it back at the enemy (with the most powerful ones actually freezing enemies in place) and blue ones.
Vector td 2 game upgrade#
Each comes with increasingly expansive deployment and upgrade costs but an appreciable difference in power. For instance, every tower can be upgraded to level 10, but there are also three tiers for most of the towers. Though the familiar elements are here - constant waves of ever-stronger enemies, towers that can be upgraded or sold, a set number of "lives" that are lost as each enemy sneaks past your defenses into the home base - not everything is rote tower defense mechanics. Unfortunately, they're not completely flawless either. But unlike a lot of the Minis that have hit lately, that doesn't mean things are entirely devoid of depth.
Vector td 2 game simulator#
From the grid/line art-based visuals to the eight map options to the single, looping music track that damn near put me in a trance, there's really little here in the way of fluff even the story is a simple "aliens attacked, time to work in a simulator to improve repulsion skills" affair. VectorTD's approach is simple - in more ways than one.
